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Data and probability · Ages 14–15

Probability

From “Certain, impossible and random events” to “Fair games and expected gain”, step by step, each skill with its methods, worked examples and answers.

Skills and methods in this topic, easy to hard

  1. Certain, impossible and random eventsAll the outcomes: certain. None: impossible. Some: random

    MethodA die: "a 7" impossible, "less than 7" certain, "even" random

    Another way: The unluckiest case3 red, 4 blue: draw at least 4 + 1 = 5 to be sure of a red

  2. What a probability means0 ≤ P ≤ 1; P(not) = 1 − P; experimental = times ÷ trials

    MethodP(rain) = 310, P(no rain) = 1 − 310 = 710

    Another way: From the counts120 rolls × 16 = 20 times

  3. Equally likely outcomesP = favourable ÷ all outcomes, in simplest form

    Method3 red, 5 blue: P(red) = 3 ÷ 8 = 38

    Another way: One take away1 − 520 = 34

  4. Relative frequency and expected frequencyRelative frequency = frequency ÷ trials; expected frequency = probability × trials

    Method46 ÷ 200 = 0.23; 0.4 × 300 = 120

    Another way: Against the theory180 ÷ 600 = 0.3, far more than 16

  5. Listing outcomes in a tableTwo dice: 36 cells; count the favourable ones. The sums aren't equally likely

    MethodSum 8: (2, 6), (3, 5), (4, 4), (5, 3), (6, 2), P = 536

    Another way: The diagonalsSum 8: 13 − 8 = 5 cells

  6. Tree diagramsMultiply along a path; without replacement, one fewer the second time

    Method3R 2B, no replacement: 35 × 24 = 310

    Another way: Counting ordered outcomes(3 × 2) ÷ (5 × 4) = 620 = 310

  7. Probability word problemsMultiples of 3 or 5: 10 + 6 − 2; take off the ones counted twice

    Method1 to 30: (10 + 6 − 2) ÷ 30 = 715

    Another way: Listing them3, 5, 6, 9, 10, 12, 15, 18, 20, 21, 24, 25, 27, 30: 14

  8. Expected valueE = Σ value × probability: the average over many tries

    MethodSpinner $0, $0, $10, $30: E = 40 × 14 = $10

    Another way: Each outcome once, then the mean(0 + 0 + 10 + 30) ÷ 4 = 10

  9. Fair games and expected gainExpected gain = expected prize − cost; 0 is fair

    Method24 × 16 − 5 = 4 − 5 = −1

    Another way: Picture 6 plays(24 − 6 × 5) ÷ 6 = −1

Worked examples

From different skills in this topic. Have a go first, then open each one for the answer and the working.

  1. Example 1Certain, impossible and random events →

    An ordinary die is rolled once. Which of these is an impossible event?

    • A. Rolling a 7
    • B. Rolling an even number
    • C. Rolling a 6
    • D. Rolling a number less than 7

    Choose the right answer

    Show the answer and working

    Answer: A. Rolling a 7

    A die shows only 1 to 6, never 7, so rolling a 7 can't happen.

  2. Example 2Listing outcomes in a table →

    Two dice are rolled. The table lists the product of the two. The probability of a product greater than 5 is .

    Answer in simplest form

    Show the answer and working

    Answer: 1318

    Of the 36 cells, 26 show more than 5: 2636 = 1318.

  3. Example 3Fair games and expected gain →

    One play costs 5 dollars. A die is rolled: a 6 wins 24 dollars, anything else nothing. What is the expected gain from one play, in dollars (a loss as a negative number)?

    Show the answer and working

    Answer: −1 dollars

    Expected prize = 24 × 16 = 4; expected gain = 4 − 5 = −1.

Free worksheet: ProbabilityWorking out, multiple choice and word problems, with answers and working, to print or save as a PDF

VIP practice notes and papers

Aimed at tests and exams: questions on this topic, new every time, to print or save as a PDF.

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